AI Insights · Timothy · April 2024
Top 5 School Games on iOS in Europe for Q1 2024
Discover the performance trends of the top 5 school games on iOS in Europe for the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 school games on iOS in Europe showcased varied performance trends in downloads, revenue, and active user engagement. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Bully: Anniversary Edition experienced fluctuations in its weekly revenue, starting at approximately $2.4K and ending the quarter around $1.9K. Downloads for the game remained relatively stable, averaging around 140 weekly downloads. Active users for the game saw a gradual decline from 443 at the beginning of January to 323 by the end of March.
Idle Vampire: Twilight School saw a significant drop in revenue, starting the quarter at $2.2K and falling to around $432 by mid-February, before recovering to approximately $1.7K in late March. Downloads were notably low, with a peak of 406 in the first week of January and no downloads recorded from late January onwards.
My PlayHome School showed a steady increase in revenue, starting at $436 and peaking at $966 in the final week of March. Downloads remained modest but stable, ranging from 24 to 44 weekly downloads throughout the quarter.
School of Chaos Online MMORPG had a mixed performance with revenue starting at $571 and fluctuating throughout the quarter, peaking at $1.1K in mid-March. Weekly downloads were low, with a maximum of 42 downloads and several weeks recording fewer than 30 downloads. Active user data was sparse, with only a few weeks showing any active user engagement.
Teacher Simulator demonstrated strong performance across all metrics. Weekly revenue started at $637 and remained consistent, peaking at $698 in mid-March. Downloads showed a robust upward trend, beginning at 41K and reaching nearly 50K by the end of March. Active users also increased significantly, from 68.9K in early January to 76.1K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.